3D Third Year 2013 Concept Art
Thursday, November 28, 2013
Model Look Tests/ Texturing
Doing some style tests in 3D to see how texturing and modeling might work. This workflow is really good for getting painterly results using Zbrush/Photoshop. Only diffuse (color maps), not even any shaders yet! 100% hand painted. Also included a ref sheet with Monsterbox, Wildstar and Darksiders ref since these are personally my fav direction for the art direction to take.
Labels:
3D,
environment
Wednesday, November 27, 2013
3D Layout for Base of Tree
I did a basic block-in for the base of tree. This is just 3d layout, didn't do any design whatsoever since you guys will want changes. Feeling a little hardcore, but let me know if the general scale and staging is working in 3D. I modeled each root separately using curves, so it should be easy to make changes.
Got the storyboard panels for comparison and a top down view, hopefully enough info.
Got the storyboard panels for comparison and a top down view, hopefully enough info.
Tuesday, November 26, 2013
Wednesday, November 20, 2013
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